ViSLAB, The School of IT, The University of Sydney
Office: 3E-357, J12 School of IT Building, University of Sydney 2006 NSW Australia
Email: john at vislab.net
3D Computer Graphics
- Using Chromium as the parallel rendering back-end for remote rendering.
and assessing an OpenGL virtual machine that transparently utilises
available grid resources.
- Streaming 3D graphics over a network in real time.
Working on Holoshop
Java, C, Computer Graphics, Data Structures, Networking, Cybersecurity
nGAME Technician (2010)
John Stavrakakis, Nick Lowe, and Masahiro Takatsuka. An On Demand Streaming Protocol for 3D Graphics. APAC '05. John
Stavrakakis, Zhen-Jock Lau, Nick Lowe, Masahiro Takatsuka. Exposing
Application Graphics to a Dynamic Heterogeneous Network. WSCG'2006. J.
Stavrakakis and M. Takatsuka. Shared geometry-based collaborative
exploratory visualization environment. In Workshop on Combining
Visualisation and Interaction to Facilitate Scientific Exploration and
Discovery, British HCI, London, pages 82–90, 2006. J.
Stavrakakis and M. Takatsuka. Out-of-order execution for avoiding
head-of-line blocking in remote 3d graphics. In IEEE Pacific Rim
Symposium on Image Video and Technology 2007, December 2007.
^ solve in less than 150 lines of C code. PPM is here: